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  • Would be nice to have some sort of visual indicator of whether the player's current orientation and velocity would be safe for landing before the player actually lands
  • Flying straight right from the start at full speed seemed to get the player stuck with the parallax background scrolling to the left and I could not return to the title screen without closing the game. This also happened after flying over the initial wall left from where the player spawns
  • The player's hitbox often seems to not match up with their sprite, but this was often in my favor (landing a little to the side of a house) so I won't complain
  • When higher up in the air, I would sometimes lose track of my velocity without any houses or walls on-screen for reference.

a fun challenge once you get used to the physics and controls

Thanks for the feedback and for playing!

Would be nice to have some sort of visual indicator of whether the player's current orientation and velocity would be safe for landing before the player actually lands

Good point, this gave me an idea I may try out. Perhaps if Batty is in proximity of a house but is in an unsafe state, she grimaces rather than smiles. It may be too subtle but would be fun to solve this with something diegetic.

Flying straight right from the start at full speed seemed to get the player stuck with the parallax background scrolling to the left and I could not return to the title screen without closing the game. This also happened after flying over the initial wall left from where the player spawns

Ah yes, this was somewhat purposeful. I used to play the game Moon Lander as a kid and I loved flying over the retaining walls and goofing around below the map. So I couldn't help but allow for it in my game. I should probably have a reset button or kill Batty when she goes too far away though.

The player's hitbox often seems to not match up with their sprite, but this was often in my favor (landing a little to the side of a house) so I won't complain

Do you mean Batty wasn't touching the house but landed? That's unfortunate, that's basically all I was working on improving between Halloween Jam and now. The hitboxes aren't pixel perfect, but they should be within about 10 pixels..

Regarding the hitbox thing, it wasn't that off. Rather, the player would land on the edge of the house but then be snapped slightly to the center.

Ah good, that's WAD. I wanted players to be able to land on the sides of the house since they are bats after all. But I didn't want the human vampire sprite to be standing somewhere other than the roof of the house. I'll see if there's a way for me to 'slide' the player over so it looks more natural.