- Would be nice to have some sort of visual indicator of whether the player's current orientation and velocity would be safe for landing before the player actually lands
- Flying straight right from the start at full speed seemed to get the player stuck with the parallax background scrolling to the left and I could not return to the title screen without closing the game. This also happened after flying over the initial wall left from where the player spawns
- The player's hitbox often seems to not match up with their sprite, but this was often in my favor (landing a little to the side of a house) so I won't complain
- When higher up in the air, I would sometimes lose track of my velocity without any houses or walls on-screen for reference.
a fun challenge once you get used to the physics and controls