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(+2)

Thank you for the feedback.

Yes, I agree that the map could definitely be more useful. I implemented it in a pretty late stage of the development, so it was a bit too late to make any major changes. That is definitely something I remember in my next metroidvania: more hints where to go next, and less backtracking!

(1 edit) (+3)

Just as others I cant really tell how to make the map better without making it too easy.
Maybe like when you explore a tile, and say, there are obvious walls on the right and bottom and the top an left are open, the go ahead and on the map tile draw a border line at the bottom and right of that tile?
so basically after finding a room, draw the obvious walls of the room on the map (which doesnt say that these walls could be fake. they might be jsut visual walls. finding shortcuts by smashing yourself against every single one of these walls is the players job then).

I dont know, that might be useful to show the player, after running around in circles in the same 15 rooms, a basic layout of the explored rooms. cause, i mean, if you have run through the same room 20 times, it doesnt make much sense to still hide which of the rooms sides are open and lead to the next room tileand which are (visual or real) walls.
I dont know, I currently cant come up with any better idea to improve the map :-)


Edit: Also I dont really mind the backtrcking at all. but without having any sense of direction (which I literally only got after running around the map for like half an hour, where i started to remember which doors leas to where too) it is kind of hard.

I would leave the positioning of stuff as it is, jsut the map could be made more useful so the general "gotta find that one area which I remember vividly but have no idea where it was again" could be made more quick.
the amount of backtracking is really no problem, too linear games are too boring anyways :-)

(+2)

I also agree with the backtracking being OK. I actually liked the game so it is no problem to navigate in it.

I couldn't remember how to reach the water place where you get the burger so i ended up drawing the outline of the map to find my way (no more than wall/roof/floor). If the map could do that automatically when a tile is visited, I don't think it would make the game really easier, just less tedious/player's memory intensive.


Great game anyway!