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(+1)

Thanks for the feedback ! I appreciate it :)

I spent some time on the graphics and the few animations so, thanks for the compliment haha. The jump mechanic was trickier to implement that I thought, so yeah it's not as good as I wanted (but still functionnal hehe) but I learned many things on how jump should work haha

(+1)

I am not very sure how colliders work in a game like this but maybe if you increase the collider at the border of the terrain it would be better, not sure if I'm explaining good enough. The main issue is that many times I tried to jump too close to the border of the terrain but I didn't jump, I just fell. So maybe making that the player doesn't need to jump too close to the border (or increase the collider so you don't fall so easily) might work. Or maybe it's a problem with jump button, I don't know :D but the problem was that, jumping is nice, it's just that when jumping near borders, it's easy that it doesn't work and you fall :)

(+1)

Yeah I know what you mean ; I had the same frustration when I tested haha, and I think increasing the platform colliders size is the good solution. But I think it would cause other problems with the ground detector (used to avoid the player to jump again if he's not grounded) so I didn't change much things (as the jump was functionnal, but not perfect). Thus I think the problem was my Ground Detector, but I hadn't enough time to re-work it haha