Yeah I know what you mean ; I had the same frustration when I tested haha, and I think increasing the platform colliders size is the good solution. But I think it would cause other problems with the ground detector (used to avoid the player to jump again if he's not grounded) so I didn't change much things (as the jump was functionnal, but not perfect). Thus I think the problem was my Ground Detector, but I hadn't enough time to re-work it haha
Théo Bertet
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A member registered May 14, 2020 · View creator page →
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Video Game Dev project for the Spooktober Jam 2021
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Sacrifice - Spooktober Jam 2021 jam comments · Replied to Anamura in Sacrifice - Spooktober Jam 2021 jam comments
Thanks for the feedback ! I appreciate it :)
I spent some time on the graphics and the few animations so, thanks for the compliment haha. The jump mechanic was trickier to implement that I thought, so yeah it's not as good as I wanted (but still functionnal hehe) but I learned many things on how jump should work haha
Sacrifice - Spooktober Jam 2021 jam comments · Replied to kaikue in Sacrifice - Spooktober Jam 2021 jam comments
Thanks for the feedback ! Glad to know you liked it !
Yeah, I didn't really know about what's the better way to include grab mechanic, so it might not be the best way or the more intuitive one haha, I'd work on it next time. And yes, I hadn't enough time to work on level difficulty, so the respawn mechanic -which was a main mechanic originally- is pretty useless here. But I'm happy I managed to implement it anyway :)
Sacrifice - Spooktober Jam 2021 jam comments · Replied to AlfonzOoO in Sacrifice - Spooktober Jam 2021 jam comments
Sacrifice - Spooktober Jam 2021 jam comments · Replied to Spirit Warrior in Sacrifice - Spooktober Jam 2021 jam comments