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A jam submission

Sacrifice - Spooktober Jam 2021View game page

Video Game Dev project for the Spooktober Jam 2021
Submitted by Théo Bertet — 6 hours, 48 minutes before the deadline
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Sacrifice - Spooktober Jam 2021's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#294.0174.400
Gameplay#413.6514.000
Graphics#643.8344.200
Overall#933.2863.600
Audio#2401.0951.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The animations were the best, the jump action was somewhat frustrating for me. I missed sounds too. But it has great potential, I loved graphics and animations!

Developer(+1)

Thanks for the feedback ! I appreciate it :)

I spent some time on the graphics and the few animations so, thanks for the compliment haha. The jump mechanic was trickier to implement that I thought, so yeah it's not as good as I wanted (but still functionnal hehe) but I learned many things on how jump should work haha

Submitted(+1)

I am not very sure how colliders work in a game like this but maybe if you increase the collider at the border of the terrain it would be better, not sure if I'm explaining good enough. The main issue is that many times I tried to jump too close to the border of the terrain but I didn't jump, I just fell. So maybe making that the player doesn't need to jump too close to the border (or increase the collider so you don't fall so easily) might work. Or maybe it's a problem with jump button, I don't know :D but the problem was that, jumping is nice, it's just that when jumping near borders, it's easy that it doesn't work and you fall :)

Developer(+1)

Yeah I know what you mean ; I had the same frustration when I tested haha, and I think increasing the platform colliders size is the good solution. But I think it would cause other problems with the ground detector (used to avoid the player to jump again if he's not grounded) so I didn't change much things (as the jump was functionnal, but not perfect). Thus I think the problem was my Ground Detector, but I hadn't enough time to re-work it haha

Submitted(+1)

Solid platformer. I'd love to play more levels of this. The grab mechanic was a little tricky since it didn't happen automatically (maybe it would have been nice if I could do that with my right hand, so I don't have to move my finger to E so fast) but I got the hang of it. Having a limited number of checkpoints is also a great idea for a mechanic, even though the game was short enough that I didn't really have to rely on it.

Developer(+1)

Thanks for the feedback ! Glad to know you liked it !

Yeah, I didn't really know about what's the better way to include grab mechanic, so it might not be the best way or the more intuitive one haha, I'd work on it next time. And yes, I hadn't enough time to work on level difficulty, so the respawn mechanic -which was a main mechanic originally- is pretty useless here. But I'm happy I managed to implement it anyway :)

(+1)

Had a fun time playing it!

Developer(+1)

Thank you !

Submitted(+1)

Really nice!

Developer

Thanks !