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Very cool game, although left me frustrated at times...

-Controls for spaceflight took some getting used to (which was fine and expected) but having left the planet for the first time I started with the throttle up which had me in a bit of a panic. 

-Feel like pressing F2 again to turn off autopilot would be nice or leaving autopilot when I hold the break button... felt like I was stuck moving forward when I didn't want to.


Started with the Main quest, flew around, blew up some ships, having a good time...

got to "Drinks with Karbelle" and had a hard time finding him.
>Figured he'd be in the bar
>no 
>check all the fast travel rooms 
>nowhere to be found

>checked my quest log, said something about a taxi
>couldn't find a taxi 
>go back into space (which started the quest dialogue again) 
>went back the the planet and started checking all the doors 
>finally found his room 

Easiest fix might just be to mention the 2nd door on the landing pad 

2nd problem:

>after completing the quest and leaving the planet, the quest dialogue started once again 
>new objective "Drinks with Karabelle"  
>go back to Karabelle's room
>gives me the "If you need anything, come talk to me" dialogue  
>can't complete quest objective anymore

I think what happened is I duplicated the quest when I left the planet for the first time after not finding him, cause I had 2 copies of the objective in my quest log


Might play some more later cause I can tell there's a lot of the game I haven't even seen yet, but I think im soft-locked for the main quest and might have to restart...

Still the scale of it is very impressive, best of luck to you! ^_^

(+1)

Yeah, the duplicating quest is a known issue, I was an idiot that forgot to add a quest stage check for that to the event that starts it.

The demo's pretty small though, it's only the first main quest and the first star system (plus all quests in there, which is around two or three).  Same with the door, in the final version taxis are gonna be a feature on most major homeworlds, for now the door's there as a placeholder.