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(1 edit)

Thank-you so much for adding the on-controller cut scene skip function. Greatly appreciated. 

I was able to get it to freak out under emulation. However, on a real Amiga 500 I couldn't get it to show any signs of graphics corruption. So it looks like it's more stable now. Here's a new video: https://youtu.be/q09tMesoNK4

ah this damn berzerk fruit bug! can you tell me which configuration are you using for the emulation? (cpu, memory...). Great if it works on A500. There is another bug that I have to fix anyway. thanks for the video

Okay, I think I might have something useful for you. Here's the emulator settings I was using:

Emulator: WinUAX

CPU: 68000

CPU Speed: Real

CPU Compatible: No

Cycle Exact: No

Video Chipset: Agnus

Video Mode: PAL 50Hz

Chipmem Size: 512k

Fastmem Size: 0k

Slowmem Size: 512k

Fast Copper: Yes

Immediate Blits: No

Collision Level: Sprites and Playfield

---

When [CPU Compatible] is switched on, it seems to run perfectly. No graphics glitches at all. Toggling the other settings didn't seem to make a difference; only the CPU Compatible switch seemed to help.

Just when you thought it was over.... 

I decided to give it one more try -- this time on real hardware. Arrrggg!

Yep, it freaked out, and in a big way. 

This is turning into the magical mystery phantom bug for sure!

https://youtu.be/Fwf3ORAOI3o

that's very useful already! Maybe I'll ask to upload a savestate just before the fruit berzerk happens. Otherwise it's interesting enough because some real amiga setup could match this config and fail.