"Redesigning Failure" is a fantastic theme where we can look at weak mechanics in other games and make them more fun. For me, spell casting in miniature games was always so black and white. You either did all the damage, or you did none. Personally this feels lacking. Would a trained Wizard really struggle with turning an ork cultist into a cloud of atomised blood dust?? No, I don't think so.
So here is my silly version of what that could look like mechanically. Spell casters that will continue to draw from magical energy until they successfully cast the spell they're manifesting. Of course, doing so has it's drawbacks, including demonic possession. But it's all part of the fun!
Printable PDF available with really rushed (google screenshots, woo!) art so you can give it a try straight away.
I'd love to hear your thoughts on my game, please leave any feedback below!