The gameplay machanics are not that much about pathing the mammoths and more about stopping (or more like slowing down) the humans. I hoped the player would figure out. Me myself I I like it more in such small games. But knowing it wasn't selfexplanatory enough is a great feedback! Thanks a lot :D
I tried it once more with your explanation. I need to apologize for my previous comment, the game is actually pretty clever and fun. Maybe the game was right after all XD. It was a bit confusing for me on first play to figured out that there is more interactivity, especial when click was already moving my mammoth group. It would be nice to have some visual or sound indication when hovering over interactive humans, because even after I figured out controls I still had to find out who and when is interactive. But I understand there has been lot of work done and there is not always enough time for nice UX in jams. Maybe at least add some description for dumber species like me next time ;)
The game looks pretty nice and full of live with all those humans and animations. Gameplay is quite challenging and I pretty much destroyed my index finger, but one can surely fight for it's fate and survival of mammoths. Thanks for explanation, it's a nice game.