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Wandering_GameDev

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A member registered Jan 10, 2018 · View creator page →

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Actually it is damn satisfying to shoot down those damn snails. Spawning of them feels fair but sometimes they are really fast and you can't shake them off once they are on you. With some tweaking and 8-bit-ish like sounds it would be perfect. I glad you've finished this one in time. It's quite nice game.

This feels pretty good! Visuals and audio is simple but well fleshed out. I like the fast pace but I feel like it would be nice if spawning of enemies was at least at the beginning less crazy. But overall damn nice entry.

I quite like the idea. Unfortunatelly I keep on getting game over in second level when I reach the flag. Otherwise I like the idea of building platform from player character itself.

Oh this one is pretty cool. Gameplay and overall mood is really satisfying. But I got to tell I feel pretty anoyed by all the grass regrowing (in good way actually :D it was fun).

I felt a little as a kid playing some Minecraft again. I like the setting and that I can make fun of those damn gods building fun statues. I was not sure what should happen when earth starts shaking as all my bricks stood on their place after earthquake. Maybe that need some tweaking. Otherwise with addition of some decorations, audio and maybe score for beauty it could be quite fun and creative concept. Nicely done.

This one is pretty. I enjoyed interaction and I really like tv forecast tips. I wasn't able to grow my plant much but it was fun. Sometimes I was a little confused how plant reacts or why everything is falling down :D so some more clear feedback would help. Otherwise I really enjoyed it as chilling game with nice interactions. Good work!

Nice game! I enjoyed a little gardening there and interactions are quite fun. At the begging it happend to me that I stucked all plant on top of each other. It actually took away the challenge when watering and it was actually harder to spread them. Also I feel like some flowers didn't need watering but I'm not sure. But otherwise it's pretty good. I would like to see it with some polishing.

Wow this is pretty nice game! It plays quite well and overall setting and art is nice. Tho maybe it was a little hard for me as my grew was wiped in the first fight due to spider.

Otherwise pretty nice. Are you using some custom rpg base?

Wow this is really cool! I like the gameplay and those zombies feels actually quite clever (well sometimes they behave weird but I'm still very much impressed).

If we take away potential for causing fobia of cacti it is actually quite relaxing game. Nice one!

This is really nice! I like it that can just scale up objects to whatever size just if it gets me towards the end :D It feels nice. With some snappier controls, obstacles and more levels it could be a full game I think.

I actually like this very much. It is nice and simple, growing and clicking feels really snappy. Towards the end popping of flowers got a little crazy and they were even spawning outside of the creek. It ended up on 123. Other than that it is pretty cool game.

This game is just wholesome. It is relaxing and challenging in exact same time. Making movement little more snappier would be nice and what I miss is some restart option. Overall it's really nice game, I like the music and it fits the theme well.

Whatever I do I keep on getting sort of fail screen. I like the visuals and I think it could be interesting concept. I'm currious if there will be any update to make it a little more clear what is going in the game.

I've got mixed feelings from the conversation with the flower :D I like the audio a overall vibe it gives. I was little confused as in some situations there is some on pursopose glighting and in some cases I felt like I got stuck. Otherwise it is nice and a bit creepy game. 

I just love the visuals and signature crumming sound. It nice and satisfying to pick a burger. Especially I was failing a lot in later level but at the end I did it. Difficulty feels actually well balanced.

Nice and simple. I like the idea and the feeling like I am big boy trader now. I tend to ignore left two stocks as it seems to worth to look at them. I thinking if there would be only three and numbers would be little more balanced it could feel better. Anyway nice work!

Really nice entry. It is pleasant puzzle and overall art and feel gives this fitting cyber-ish feeling. Sometimes I was a little confused when and why links get fried. But overall pretty cool game.

This is really sweet! It's really satisfynig to striking throught those pesky peasants. And overall it looks and sonsd pretty good. Nice one.

Thanks! It's true graphics is little rushed and it would use little more care. I'm thinking of adding sounds post jam.

Thank you! Some extra sounds would be nice as you mention :)

I like the idea and music is so damn groowy.

Woow this entry is just great. I like the feel of it and gameplay is just soo simple and addictive. Unfortunately I was strugling too hard with one of lasted levels. It almost feel like bugged because I'm not able to overcome same obstacle twice (it's bottom pit wit up spikes, going from bottom) but maybe just reverse movement kicks in too fast.

This is just amazing. I love the style and how everything feels snappy (maybe except from walking up stair). I really enjoyed playing trough and I was actually a little scared. Nice job!

This is just sick! I like the overall mood and gameplay. I'm strugling quite a lot with 3rd level.

Pretty cool idea! I have a little hard time figuring out movement patern tho but I need to practice some more.

Nice one! Effects and audio just makes it so satisfying. Would be cool if enemies can get little spread out but I understand it would need more time. But overall cool game.

I tried it once more with your explanation. I need to apologize for my previous comment, the game is actually pretty clever and fun. Maybe the game was right after all XD. It was a bit confusing for me on first play to figured out that there is more interactivity, especial when click was already moving my mammoth group. It would be nice to have some visual or sound indication when hovering over interactive humans, because even after I figured out controls I still had to find out who and when is interactive. But I understand there has been lot of work done and there is not always enough time for nice UX in jams. Maybe at least add some description for dumber species like me next time ;)

The game looks pretty nice and full of live with all those humans and animations. Gameplay is quite challenging and I pretty much destroyed my index finger, but one can surely fight for it's fate and survival of mammoths. Thanks for explanation, it's a nice game. 

Atmosphere in the game is just right. Maybe few extra sounds would make it more juicy. Controls are smoth and simple so you can easily enjoy whole experience. Maybe some nicer interactible UI indication and fitting font could add up to overall mood. Nice game.

Nice and clever. I really enjoyed viuals and audio. Most issues were already mentioned in comments. I can just say great job. Also if you would like to add some extra puzzles and make it longer later on I would be happy to replay it once more.

Nice and spooky. The mood here it's just right and visuals looks stunning. Maybe sprint speed could be set as default one (since there is no reason to not to sprint) and some other parts of level could be filled with some more puzzles. Those are just small things, overall it's really nice game.

I don't understand. Am I too dumb to understand the game? Am I too dumb to control the game? Am I too dumb to think that I can win against more clever species? Nah seriously. I wasn't able to do anything with my mammoth group than to decide if to move or not move and it seems like there was no other option on the path (and I could leave the game ofcourse). So I'm just wondering if this is some clever meta game idea or there is just some missing piece? But otherwise the game seems pretty nice and calm as I lead my species into certain damnation :D

I've finished both jam and patched 1.1 version. Concept seems to be fine, but I still have this feeling like there is more potencial to resource and planet management to the game that is either not finished/polished or hidden behind some occasional bugs. I love the art and setup. Also are there more endings based on resources or examining signal (I haven't got signal warning in my play throughs)? 

I still really like visuals and the concept. If there was more ideas behind this, I would love to see some post jam build.

Gestures for control is super clever idea. I like that. I would probably prefer to hold keys, but current controls add good amount of challenge. Also for that simple game it was a bit laggy, but that's just small issue. Otherwise I really enjoyed the eastetics and presentation of the Earth. 

Wow! Style of the game is just so beatiful. Also the mechanics are quite clever. Although with current difficuly I was looking too much for safety of another "music place" and exploring some places felt too risky. Otherwise exploring the mist is quite clever and satisfiying with all those juicy visuals. Nice one guys!

Thank you for your feedback. We are working on post jam version and better phasing of level difficulty should be main update for that.

Thanks. We are working on post jam version with bit more forgiving difficulty and some small tweaks. We would be glad if you would check that out once it's ready ;)

You're too kind. Sounds were added in last hour, but we're glad you like the graphics. And yeah those guys have long lengs, you know :D We are working on more forgiving version. Thanks for the comment.

There is something oddly enjoyable on drawing with your blood all over the scroll :D The game is really well made. The atmosphere, visuals, sounds and the drawing it's just great. I went through 4 endings and it would be nice ending touch if every ending would have different text with some further explanation. Otherwise really nice game!

For few minutes I was running around like a mad man, but eventually I escaped the town. It's nice, clever and controls are smooth. I simply like it. I'm still wondering tho if there is more than one way to escape.