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(1 edit)

I understand how the multi-system move works, I'm just not sure why it functions like that rather than allowing a fleet to move between any number of stars so long as the total distance is 4" or less.
On the dice thing my local game stores sell dice at most 16 at a time, and at a somewhat painful markup. I'll have to see about ordering a ton of the 5mm dice and using those, since they'd be fun.

(+1)

Oh man! I’m sorry to hear that! Over here I get 36 10mm dice for around 15$ depending on the store, so it seemed totally legit to say, “Yeah, get like, 100+ dice.” Lol

The reason for not just anything under 4” is because the rebellion would be able to just cascade through clumps of imperial planets and turn the tide of the war overnight because remember, the Imperial player cannot “double-tap” their star systems like the Rebels can, so losing a third of the board in a turn is CRIPPLING to their economy.

With a move of 4" through a 2'x2' board, and at most 3 fleets moving through a maximum of 36 systems, how could the Empire manage to lose key systems that quickly? They broadly only need 3 given the activation limits, and they do have an advantage in starting ships.

Because of the way the dice fall there’s usually one large cluster with branches (it looks like a galaxy). That cluster would be wiped in a turn or two if the Empire player didn’t have at least one ship in every planet, which is semi-unreasonable