Yeah, I'm assuming I'm going to end up needing to go with one because e.g. I just found the Community Lighting plugin only worked on a specified resolution, and if I didn't match it with this one it would only light up a small part of the screen. The problem then it seems to me is players on a mobile device, where I imagine everything will look small if I go with e.g. 1680x1050... how would I have a menu with choices? I suppose that might be a better solution if const will not scale...
Viewing post in FullScreen Resolution Override Plugin for RPG Maker MV comments
I had the exact same problem with a lighting plugin. If you want to use a choice menu and have it work with the lighting plugin you will really need a custom script or, at least, edit such plugin. Alternatively, you can choose a specific resolution and edit the lighting plugin to work with it. It's less dynamic, but easier, and you can change the resolution when compiling for Android, PC, etc
I could do that with the lighting plugin, but Simple Quests System [MV, MZ] – KageDesu Workshop (kdworkshop.net) has too many parameters to get all the images in the right location when full screen...