I had the exact same problem with a lighting plugin. If you want to use a choice menu and have it work with the lighting plugin you will really need a custom script or, at least, edit such plugin. Alternatively, you can choose a specific resolution and edit the lighting plugin to work with it. It's less dynamic, but easier, and you can change the resolution when compiling for Android, PC, etc
Viewing post in FullScreen Resolution Override Plugin for RPG Maker MV comments
I could do that with the lighting plugin, but Simple Quests System [MV, MZ] – KageDesu Workshop (kdworkshop.net) has too many parameters to get all the images in the right location when full screen...