Thanks! I appreciate the feedback and the encouragement. The theme was tricky for me--I tried to address it by having units respawn and--at least in the case of the Agent player--give them an opportunity to change the unit type to facilitate shifting strategies. There's more I would have done, but the 1-page limit gave me fits!
I do intend to post an extended ruleset--at the very least, to create rules for two teams of Agents fighting each other (with or without Madness run by a "AI" rules). I also want to create a few alternate scenarios. Will likely have to wait until the holiday break to tinker with all of this.
Thanks again!
Best,
TS