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Thanks! I appreciate the feedback and the encouragement. The theme was tricky for me--I tried to address it by having units respawn and--at least in the case of the Agent player--give them an opportunity to change the unit type to facilitate shifting strategies. There's more I would have done, but the 1-page limit gave me fits!

I do intend to post an extended ruleset--at the very least, to create rules for two teams of Agents fighting each other (with or without Madness run by a "AI" rules). I also want to create a few alternate scenarios. Will likely have to wait until the holiday break to tinker with all of this.

Thanks again!

Best,

TS