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I really like this idea. That justify random battles, the theme is interpreted in a original way.

But there are so much random battles, I think less is better (but the fact that we must to find ourself what to do, I liked it)

But, why have we the "Game Over" screen after each ending? "The End" in a text box could be more satisfying !

But well, once we understand the mechanics of the game, the battles are less boring.

I tried to make the random encounter enemies one-shot killable if you use the element they are weak against, but yes there are too many (even though it's the default rate of MV maps). You're not the only one to dislike seeing a game over after the end credits, so I'll do something different next time.