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(+1)

The battle mechanics are briefly explained, but I'll summarize.

There are 4 options for battle. Every 5 seconds after switching, you can switch to another. Offense boosts damage but you take more. Defense boosts defense and lowers damage. Evasion swaps your qi for damage and allows countering, while Balance allows you to recover small amounts of qi.

Before you get into a fight, you need to improve your stats t hrough talent points as suggested by Mai (first when you speak to her and then again before you embark and she gives you healing items).

Unless you do this, you won't stand much of a chance so be sure to invest some time in building your stats. Hope that helps.
Here's a list of features ( https://www.patreon.com/posts/55903032 )
I'll add battle mechanics to the list so that it's less of a mystery.

(+3)

Thanks for the reply, the link you provided cleared up  a lot.  I'm guessing you're planning on adding that info in a later version of the game?  if you do may I  make a suggestion would  it be possible to add like a list of  all seen/previous  tutorials and such so players can read back at their leisure, an early issue I had was the splash screens fading too quickly but I was mostly  saved by Rollback  however  I had  to reload a save to double check that I understood the breakthough mechanic and a list or icon to replay the training screens  would be useful in future espcially with newer complex mechanics.

Right i'm off to continue doing Monky Monk shit keep up the good work

(+2)

Sure, I'll add that to my to-do list. Truthfully I already sort of had something like that set up, but I scraped it until I could figure out how to present some screen elements in a better manner.