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The mechanic is clean and tight. Very nice jam game design for 1 day. 

It would have been fun to see the idea expanded on a little further. How would the game get more difficult? What would other level layouts have been like?

The graphics are very much programmer graphics. It would have been fun to have characters with a little more visible personality, or maybe they are on a cake, and trying to eat candies. A few simple well-chosen sprites could give a lot more flavor and inspire player imagination.

The Yeti-chasing sound hurts my ears. 

With more work, it would have been nice to use the footstep chasing as a mechanic. Normally the yeti goes straight towards you, but footsteps change that behavior. I'm sure that mechanic could be fleshed out more to make interesting gameplay. Perhaps by putting some traps down or something similar. Or by getting the yeti away from specific locations while you go where he was guarding and then activating a footstep erasing function to break way from the chase.