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It might seem weird to have such high realism audio with such simple graphics, but to me it wasn't much different from closing my eyes and listening to the sounds around me.

Very straightforward, easy to understand and play. I did find it frustrating that there wasn't a good way to cope with the yeti once he had the upper hand in my steps. I wanted to tease it more.

I really want to explore the idea of detailed sounds with simple game graphics. I saw that used in Antichamber and I think it's great.