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I do like the idea of incorporating chess rules into something like a dungeon crawl, but yeah, a keyboard shortcut for ending a turn would go a long ways.

It also might help to have attack ranges drawn for enemies as well.  I can understand if you'd want to keep it off to make it more chess-like: you have to KNOW what you're getting into, but maybe it could be a toggleable thing?  In any case, I died in one of the stages and had absolutely no idea why.  At very least, like someone else said, some attack animations would really help to clarify things.

But it is a really neat idea.  It just needs a lot of quality-of-life changes.

Thanks for playing, and for your feedback!

Yeah, in the next version, I'll include the shortcuts for ending a turn, since it was wished for by many other players who commented here - unfortunately, I'm not allowed to update my game it until the jam is over. But in the next version, this problem will be solved. 

The attack ranges of the enemies are highlighted right now (if you mouse over an enemy, you can see its possible attack fields highlighted in orange) - for a future version, I'll make this more obvious. (Maybe I'll include it in the tutorial somehow, to show players how they can see which moves the enemy can make.) I'm also currently working on some animations for moving, attacking, taking damage and dying - unfortunately, there was not enough time during the jam, but I'll include it in the next version :-)