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(+1)
Pros:
  • Implemented solid mechanics and the use of skateboards was interesting
  • The repeated blur effect for the end credits was really nice. It's weird to point it out but hey, it was good.
  • Stunt-ing as a rewardable quality to play is interesting
Cons:
  • Details are a bit small and zoomed out, or the game moves faster than it should for the zoom
  • Feedback could use more oomph and be more useful to the player moment to moment
  • Quite short
Here & There:

I'm going to point out that we used almost exactly the same colour for our rank screen backgrounds. Cool. When I started playing the tutorial area I moved quicker than I was supposed to, and so some number of messages were jumbled over each other and lost in the mayhem. There are some nice little effects such as the breaking glass that help make the action feel more like it has consequences, but overall the game is pretty small and zoomed out so some components of the feedback are too hard to notice (hitting enemies, getting hit yourself, the reticle). The game doesn't really tell you who to attack so on the second level I just got on a skateboard and rode around for a while before I started shooting at random characters. It was smart not to include the collateral damage from NPCs on other NPCs in the scoring, because when I did start shooting I just ran around and let them trigger each other but it was to no avail. The connection to Hotline Miami seems underworked, because it is a mostly melee focused experience in tight quarters at high speed, and while this has speed it doesn't really show that influence very well. I would also have preferred the weapons shoot faster to match the movement speed. The mechanics are there for an interesting experience but as it stands it doesn't utilize them in a way as to encourage such an encounter.

(+1)

Hey there! First of all, thanks for playing the game! Second of all, I agree with a lot of these points. You can actually replay tutorial messages by pressing F on the red buttons, if you get near them it'll say "Press 'F' to replay dialog". But up to these point, no one has actually used it, which means that it obviously wasn't clear enough what they do, so yeah that was a big mistake on my part. More HM style weapons were planned such as melee weapons, but they didn't make the cut, thus making the game seem more GTA than HM, but I think the HM style comes through with a lot of our effects/aesthetics. The weapon speed was actually slower on the original versions, but got upped before final release, and so far, it clearly wasn't fast enough. A hit indicator was also planned but again, time constraints, which obviously mean that the game was just too ambitious for it's own good, and that it should've had a smaller scope. Also, you can pretty much win the game by shooting everyone, and I know I said on a previous post that you're supposed to shoot the red/green NPCs, who are supposed to be gang members, but eventually the game just became a "shoot anyone that moves" game, and it should've been explained as such on the tutorial. Some really good criticism/feedback overall, and again, thanks for playing the game! We will defenetily keep this feedback in mind for our future projects or... maybe a more refined version of this game, who knows. ;)