I just finished my first playthrough and I feel like there is/should be more to come. Am I right? There feels like a lot of loose story threads, and also the whole building up the hotel thing, and progressing the side characters routes and unraveling some more mysteries. Is the end of the game the real end of the story, or will there be more in a future build? I kind of thought I would be doing a Mass Effect 2 kind of thing and solving each of my crews problems.
It's actually the opposite. For now we're doing some work on the staff's stories. We have a good production-based reason for it, it's because when we have more hangout scenes in the game it'll change the typical in-game day's pacing and we'd rather have that now so we can hit the right proportion between side content and Asterion's story.
There's also another reason, and it's simply that doing work on the side stories is very liberating creatively. It's giving us some fresh eyes that'll help when we tackle the next main story chapters.
I'm really interested in seeing what direction you'll go with if you develop a Wolf route. How would one even progress a story with a nonhuman mind? Maybe something more about the Labyrinth and its environment through the sharper senses of a natural predator? Or maybe something about taming the Valley?
... It'd be interesting if the Hotel started being a refuge for endangered species would it not? Then it'd be an unusual explanation/and hopeful for sightings of all those species that are thought to be extinct.
Ha, you've really set the mind aflame with a great story like this. Keep up the good work.