This game seems playable, like it would be something I could actually sit down and playtest. I haven’t had the opportunity to, but by the fact that it sounds like it is, it’s doing well on the design front.
The constant choice of “reduce victory points or potentially outright lose the game” seems like a real point towards redesigning failure.
While the idea of a cult was really used in the GameJam, I think that actually, your take was generic enough while also not being totally “demons and magic everywhere, gRAH” that I really felt semi-grounded in the world.
Overall, good job!