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This game seems playable, like it would be something I could actually sit down and playtest. I haven’t had the opportunity to, but by the fact that it sounds like it is, it’s doing well on the design front.

The constant choice of “reduce victory points or potentially outright lose the game” seems like a real point towards redesigning failure.

While the idea of a cult was really used in the GameJam, I think that actually, your take was generic enough while also not being totally “demons and magic everywhere, gRAH” that I really felt semi-grounded in the world.

Overall, good job!

Thank you. We didn't get as much time to playtest as we wanted either, and additional testing is showing that we need to cheapen the kill reward, and similarly cheapen resurrection.
To be honest, I find the notion about not having demons and magic a little on the nose, since one of the blessed unit types is a demon, ranged attacks are called 'smite' and resurrection is a key part of the game.

Yes but it not like, “Blood Tattoos: Every kill let’s summon a blood sphere that you eat to regain blood points” or “18 different types of demon, each with its own unique skill”. I like the dark fantasy “there’s a cult, some magic is involved, but mostly it’s a dark cult made up of people”

But that could just be me