i already have 2 immediately-canceled games for the GoGodotJam2.
the first one (with the character who needs to recharge to emit more light) was simple, but too boring when i tested it. and the second one (the rhythm minigame about throwing away the trash) is way too complex.
i really hope i can make the third one (i won’t spoil anything except it’s Atari Breakout with a slight twist).
Update: Yes, It Works! [game link removed because game deleted because game bad: see next update]
Update: no, it does Not! just like the first attempt, it’s simple but it proved Boring during playtesting, this time because of the bad physics that i can get to randomly go either way too slow or way too fast, but not right. now that i am not making that game anymore, i can freely say what that twist was: your ball doesn’t destroy bricks but instead it cleans mud from the energy reactor, which powers it back up.
with every failed game, i am getting closer to an actually working game, especially since i still have 8 days left. i am even more faithful than the other 3 times combined that i’ll make a good game, because this time i am following the advice “when in doubt, make a topdown shooter. it works with Every Theme!”
Update: When i made the player movement for my topdown shooter, i felt that the game wanted to be a Jump-and-Run instead. this made me retire the plot that i had come up with for my topdown shooter:
Someome (an idiot) wants to create a Black Hole because the words sound cool, so you have to stop him by grabbing as much energy crystals as possible before he does, and then defeat him in the Boss Fight when you make it to him.