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Spare ideas thread

A topic by krendil created Nov 18, 2021 Views: 498 Replies: 11
Viewing posts 1 to 12
(+2)

If you brainstormed extra ideas that you aren't going to use, post them here!

  • Racing game involving ley lines
  • You have to drain people's life force in order to summon cthulhu
  • A logistics/tower defense game like mindustry where you have to build energy extractors and protect them with turrets
  • You are a mouse that runs around stealing/draining batteries from remote controls in the house
  • Side-scrolling puzzle platformer where you are a solar-powered robot who can only spend a limited amount of time in the shade
Submitted

game where you have to learn the Level Layout across multiple attempts to know where the Batteries are that you must collect to have enough energy for going to the end of the level.

Submitted

help a little magnet guy move through a level by activating different sources of magnetic energy at the right time.

Submitted

You are worker in power management in a company with a power problem, your job was to manage what room has power and what is not, as each room has random priority every minute, and make sure every room can finish their job or you will get fired.

Submitted

A platformer game. You are electricity, you can move to a robot and run the robot, or move to something else that needs electricity. Every time you move as an object your life (your electricity) will decrease which makes you have to recharge.

Submitted

powerplan building game, wich you build electricity to power a city

Submitted

You're something that lives on a wall socket in a house, you have to take electricity and deliver it to the plugs that need electricity to power things.

"Papers, Please"-like game there you repairs and upgrades different devices (energy weapons, appliance, vehicles, gadgets etc.). You can disassemble everything (including your own tools and devices on stage), fix broken parts, craft new stuff, steal valuable components for future use. Handbooks and manuals with instructions will help to learn game mechanics.

Submitted

a game where your character emits light but you emit less light every second and you must collect more light to keep seeing.

Submitted

a game where your character emits light but doing something drains your energy that you need to emit the light. different actions will drain different amounts of energy, such as idling and walking would drain so little energy that it’s just barely noticable, and attacking would drain a little bit more energy, and your super attack would drain so much that you can only use it if you have very much energy.

you must collect more light to regain more energy.

Submitted (1 edit)

a 2-minute rhythm minigame with this plot:

a man has his house full of trash, so he commisioned a cleaning service, but the boss of the cleaning service is fed up that his workers don’t have motivation today, so he decided to bring music to motivate the workers with the power of rhythm.

you are one of the workers. to make this plan work, you must keep the rhythm of the song together with the other workers.

this is the room layout, with the leftmost worker being you: at the beginning of the game, this background is filled with trashbags, which gradually get removed if you keep the rhythm.

the loop of the minigame is that a fourth off-screen worker throws a trashbag at the rightmost on-screen one, who throws it at the middle one, who throws it at you, and you must press the button at the right time to throw it out the window (otherwise it doesn’t leave the house).

near the end of the game, the view cuts to the outside, where you see it lands inside the trash truck, reasuring the player that the trash lands in a good place and making it harder by no longer being able to see yourself so that you now have to rely on sound alone to hit the right timing:

oh Boy, i didn’t realize how complex this plan was when i first made it yesterday. i originally thought that coming up with the music would be the hard part.

Submitted (11 edits)

i already have 2 immediately-canceled games for the GoGodotJam2.

the first one (with the character who needs to recharge to emit more light) was simple, but too boring when i tested it. and the second one (the rhythm minigame about throwing away the trash) is way too complex.

i really hope i can make the third one (i won’t spoil anything except it’s Atari Breakout with a slight twist).

Update: Yes, It Works! [game link removed because game deleted because game bad: see next update]

Update: no, it does Not! just like the first attempt, it’s simple but it proved Boring during playtesting, this time because of the bad physics that i can get to randomly go either way too slow or way too fast, but not right. now that i am not making that game anymore, i can freely say what that twist was: your ball doesn’t destroy bricks but instead it cleans mud from the energy reactor, which powers it back up.

with every failed game, i am getting closer to an actually working game, especially since i still have 8 days left. i am even more faithful than the other 3 times combined that i’ll make a good game, because this time i am following the advice “when in doubt, make a topdown shooter. it works with Every Theme!

Update: When i made the player movement for my topdown shooter, i felt that the game wanted to be a Jump-and-Run instead. this made me retire the plot that i had come up with for my topdown shooter:

Someome (an idiot) wants to create a Black Hole because the words sound cool, so you have to stop him by grabbing as much energy crystals as possible before he does, and then defeat him in the Boss Fight when you make it to him.