On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I remember a good few people voted for 'Anthropomorphic Furniture'  as the modifier of the jam. To be honest I was secretly hoping for it. I love the whole concept. Every part from the title screen to the end card. It shows that a rather simple concept can turn out to be very effective. 

If there is one thing I could ask for, I would say that it would have been nice to speed up time. I probably played this about 3-4 times before I beat it, and it would have been nice to skip the initial voice & speed up the text which you've already read. Then again, it's a 7 day game jam, and I'm being very picky here.

You should be very proud of yourselves for making a game which is truly 'so bad it's good'. I had a lot of fun with it.

Thanks Ned! Seeing the Anthropomorphic Furniture initially gave us the idea of managing talking furniture, but it was having to adapt to the Cyperpunk modifier that turned it into a game about revolution. 

Not implementing a speed-up is a huge missed opportunity - especially considering that we already implemented it in the editor for easier debugging haha. 

This positive reception is more than what we anticipated, and we're practically bouncing off the walls in response to it! :DDD