Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

FURNITURE FRIENDSView game page

keep your sentient furniture from revolting by spying on their conversations
Submitted by Frolicks — 22 minutes before the deadline
Add to collection

Play game

FURNITURE FRIENDS's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Good#53.6923.692
Sound#63.3853.385
Overall#63.3973.397
Gameplay#93.4623.462
Graphics#113.3083.308
Overall Bad#143.6153.615
Modifier#162.9232.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you have implemented the modifier, how have you done so?
It's about sentient technologies revolting against their human oppressors.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This is a fun little game! 

Submitted(+1)

This one was really good. I loved it! Very bad and yet very good game. Good job!

Submitted(+1)

it's somehow both really great and really bad simultaneously. 

Developer

PERFECT! :D

(+1)

Among the browser entries - this one is totally my favourite. Loved it!

Developer

Woaah that is really flattering. Thanks! 

Host(+1)

I remember a good few people voted for 'Anthropomorphic Furniture'  as the modifier of the jam. To be honest I was secretly hoping for it. I love the whole concept. Every part from the title screen to the end card. It shows that a rather simple concept can turn out to be very effective. 

If there is one thing I could ask for, I would say that it would have been nice to speed up time. I probably played this about 3-4 times before I beat it, and it would have been nice to skip the initial voice & speed up the text which you've already read. Then again, it's a 7 day game jam, and I'm being very picky here.

You should be very proud of yourselves for making a game which is truly 'so bad it's good'. I had a lot of fun with it.

Developer

Thanks Ned! Seeing the Anthropomorphic Furniture initially gave us the idea of managing talking furniture, but it was having to adapt to the Cyperpunk modifier that turned it into a game about revolution. 

Not implementing a speed-up is a huge missed opportunity - especially considering that we already implemented it in the editor for easier debugging haha. 

This positive reception is more than what we anticipated, and we're practically bouncing off the walls in response to it! :DDD 

Submitted(+1)

It took me a while to figure it out, but I really liked the gameplay once I did, and the style is bad but charming. Really neat, quirky little game.