Thank you for your feedback! Sorry about the gap, it was meant to have more role in the game, but the design took a turn and then it was just left there as to break the visual monotomy :D Playing it through so many times quite possibly made me memorise the paths and taking the shortest ones, therefore I didn't realise that the character might be frustratingly slow! Checkpoints are definitely a good idea, wonder if I could fit it with the narration!
Once again, thank you for the feedback and playing my game! :)