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viktor.suranyi

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A member registered May 23, 2021 · View creator page →

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I thought that I will not be disappointed by these guys! At first I jumped into the game and had to come back to the gamepage to understand fully what I need to do, but then I had a blast! It was nearly therapeutic to control the vehicle and just make rounds and rounds hitting stuff and redeeming souls :) Very well made and feels polished, well done for the collaboration!

Last week I did my first playthrough of Portal (I know I'm very late to the game) and for some reason the minimalistic level design and mechanics reminded me of the game! It has to the potential to be expanded upon and make some really cool game out of it! Well done!

Haha, this made me laugh out loud, now I want a real life job where I can just yeet people onto the train (yeah won't move to specific countries where they actually do that). Good job for a solo dev project, enjoyable gameloop! Well Done!

For me the thumbnail pic could already sell it! beautiful pixelart! Combined with quite polished gameplay, i think this one has an amazing potential! well done!

Thank you! The walls in some places do "shake" due to being me connecting and scaling them carelessly, but in the end I liked the effect and didn't correct them, so it was left in the game on purpose! The VR part was definitely not intended though, so that was just Steam being Steam! :D 
Thank you so much for your feedback!

Haha I know, I scaled down the size of the maze (and cropped the dynamic maze concept) because wanted people to actually finish the game :D I definitely wanted some tension, however I didn't plan to make it as horror (if you felt like it, its great, it is one of the hardest genre to make!). The black block supposed to symbolise something like the dark half in Celeste (if you played the game you probably would remember :) ). Thank you for your feedback!  

Yes I think next time I will include at least one artist, my basic modelling/art skills would have set me back for days this time :D 

Damn, next time include a screenshot of the gameplay on the submission page! I would have come here much sooner! :D I super liked the idea! Pixel-art platformer is my genre, and the explosive twist was sick! Well done!

While I played, Shawshank Redemption jumped into my mind and later when I checked the actual gamepage I saw that you are inspired by it, great! :D It is a very solid entry for a single developer, well done! Skipping the day or the ability to fastforward time should be easy enough to implement if you want to work on it more, and that definitely would eliminate some annoyance! Also maybe add full access to your trailer video, as right now if someone wants to watch it, he/she needs to send a access permission request! :) Well Done!

Haha, what I would advice to add more images to the submission page! So you can bring in more players maybe! :) I'm going through now the lesser rated ones and already found this funny gem! After reading the tutorial it was generally understandable what I need to do, and the powerups were clever too! Well done!

I've been putting off playing this game (wrongly), due to the unreasonable general dislike of mine of these CRPG fighting systems. But boy I started to play this and it awoke some hidden nostalgy in me from when I used to play old Final Fantasy games as a kid and now I want to play more turn-based CRPG games. Well done for this submission, it did have in impact on me!!

I finid it funny that we thought of similar mechanics! (leaving feather behind - leaving slices of yourself behind and having a creepy cat - having a crepy dark block), i enjoyed your game! :) and yes, the cat must have been inspired by Alice in Wonderland!! well done!

I sat down with a drink to relax and look through some of the submissions and somehow it hit the level of chill i planned to achieve for tonight! well done!

Wow! I really liked the art and the music and just the whole thing! Impressive feat for a week long project! 

That is exactly what I kind of wanted to convey, thank you for the feeback and playing/enjoying the game! :)

haha! well there was a limited time that you could use the breadcrumbs anyway before you perish away!! I did not want to have a much bigger maze (due to the fact that this is a gamejam, also without filling it with content, it would have been just annoyingly bare), but i've left the feature in for people with lesser navigation skills! Also it is part of the narrative :) Thank you for your feedback!

Yeah, wow! No wonder this has the most rating between the games! :) My favourite art style in games are pixel/voxel (even though I am unable to create them nicely), and this one has just a high quality!! Lot of polish and expertise went into this one. At first it took me a while to get used to the controls, I could barely pass the first bridge :D I may check out other games that you/your team created! Well done ! :)

Once you get the rythm it can get a bit repetitive! Willy Utano under my comment kind of described how I felt, there could be even objects that you can pick up between the arrows! Kind of a "taking a risk for a reward" kind of way! But it is a completely solid entry for a gamejam, well done! :)

Wow! Submitted 1 minute 11 seconds before deadline, it worth the mention :D As I can see you also entered this gamejam solo, so I understand the difficulties to implement everything you would like to! I am glad that it didn't crash for me as it seemingly did for others. I really like voxel art in general so that was a huge plus for me, maybe add some more feedback to the player! Well Done!

During a previous gamejam I tried to get a card-based fight system and completely failed :D But you just by yourself did pretty well! Adding some SFX would definitely juice it up even more. Well done!

As a fellow solo dev for this gamejam, I am impressed! Made me think to start to experiment with using more packs next time I enter. The game is good-looking and smooth! Well done!

Thank you for your feedback! In the polished version I am adding a little speed boost when the player enters the maze, it seemed to be a returning annoyance for everyone! :D Also thank you for mentioning the self-dropping mechanic as a breadcrumb, I worked on that little feature a lot and personally really like it(can't say im great at programming, so it was a bit challenging :D). 

I can imagine myself having a stressful day and just opening this game and blow sh*t up haha! Considering that it is a solo dev project for the jam, it is a pretty solid entry! Hopefully you will find the time to polish and add some extra mechanic/features that could emphasise the effect your game have on people! Good job!

Thank you for your feedback! The movement speed definitely seems like a returning problem, I suppose changing it would be within the polishing rules so may gonna have a look into it today! 

Thank you for the feedback! I can do most areas but to compose or design sounds are an absolute blind area for me. Then browsed some and found these static/spooky sounds and it affected a lot how the design evolved from there! Also it fit with the basic gray/black/white look of the game which I tried to embrace due to the lack of proper artists in my solo team :D

Thank you for your feedback! Sorry about the gap,  it was meant to have more role in the game, but the design took a turn and then it was just left there as to break the visual monotomy :D Playing it through so many times quite possibly made me memorise the paths and taking the shortest ones, therefore I didn't realise that the character might be frustratingly slow! Checkpoints are definitely a good idea, wonder if I could fit it with the narration! 

Once again, thank you for the feedback and playing my game! :)

Macey’s maze is a narrative-driven adventure game I made as a solo dev for GamesJobsLives Gamejam. 


https://notmyday222.itch.io/maceys-maze