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(+1)

I still have this issue, but I think I'm the only one in the known universe. I'm using Paul Willingham's PSX-C64 adapter that allows the use and re-mapping of buttons on a PS2 controller on a Commodore/Atari found here: http://www.ebay.ie/itm/222492872670

And here's the manual:

https://docs.google.com/file/d/0B3KcKvhuC9qvQmpLOVRjQ3BLLXpwQlBBejItbTFTa25rR2ZJ...

I love using a PS2 controller thumbstick with my C64 and have separate buttons for up (for jumping games), down (for ducking), fire, and rapid fire. I use this controller with Zeta Wing, Soul Force, and Neutron without issue.

But when I use this adapter with Briley, it seems like the "back" function is constantly being activated. On the main menu, when I try and select "New Game" or "Continue", it goes to the next screen then immediately sends me right back to the main menu. 

During a game, if I plug the adapter in, it appears as if I'm just holding down the fire button, as it goes into the options menu, then right out, then back in, then right out, etc.

When I run a joystick tester program, I don't see the firebutton being pressed repeatedly.

Could this be some sort of firebutton polling issue? Again, this controller setup works just fine with your other games. I really love my controller setup (it took me a long time to get something I really liked) and want to use it with Briley.

Maybe allow an option that only allows "back" from the keyboard? I'd prefer to use a button like everyone else, but if I can't get that work, then I can live with the keyboard route.

Any help is greatly appreciated.

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Sounds like something is messing with the POTX line on the joystick port (which is how the 2nd button code works).

I'll have to add an option to disable the 2nd joystick button reader.

(2 edits) (+1)

The fix in v1.0.6 worked! Thank you so much, Sarah! Your quick response is another reason to be a fan and keep buying your work. Now on to adventure with Briley and Smokey!

Not exactly a solution for your issue, however....
I agree with you about the thumb joystick. I did this... thing.... using a broken PS2 controller, an empty shell that come from a bunch of WII + accessories, the cable of a broken joystick  and some (rather awful) 3D print. I just added a couple of diodes in order to separate the joystick potentiometers channels. It works as an Atari controller.

The link to the manual is a private link, unfortunately.

AFAIK, the PS2 controller is a matter of signals sent on the data line (in example like a keyboard does), and not just separate lines from open/close switches. The adapter must have a micro-controller inside that transforms the PS2 analog signals into open/close signals.

So, if it doesn't work, you should contact the seller to obtain a solution or a replacement.

(+2)

I've just put out a release v1.0.6 which has [F3] for disabling the 2nd fire button reader code.

https://sarahjaneavory.itch.io/briley-witch-chronicles/devlog/317252/briley-witch-chronicles-v106-released