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(+1)

While  from the sound of the  description  it seems like the jam didn't go quite to plan for you,  I think the end project is   a fun one!
It's  a interesting example of how a small change   can make a big difference in how a game is played. Asteroids where you fire backwards means you have to approach shooting enemies completely differently. 

I kept getting  tempted to wedge myself in a corner which inevitably got me killed.  Graphics were simple but elegant, and more than got the job done. 

Nice one!

Thank you a lot, this is warming

For me most impactful change was removal of forward/backward movement and using only knockback from shooting to move around. And Im really glad how it turned out:)

Oh, also I played your game and got lost in labirinth. Unique approach to theme and actually well polished. Great one))