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QuakenDev

51
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A member registered Jan 24, 2019 · View creator page →

Creator of

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Thank you! Actually surprising, considering no sound and loose theming

Thank you for feedback!

Oh, I will look into why stomp could bug out, maybe I missed some conditions for it

But I glad that game felt great, it is encouraging:)

Thank you! Honestly using a graphic pack saved me a lot of time, all I needed to do is code things. Still couldnt fit in sounds in time. Downwell was an inspiration indeed, but I also always loved to stomp in Dead Cells even though it isnt that effective there:)

Thank you for feedback, it is really encouraging to hear that time put into controls was worth it!:) Agree about sounds though, would be a lot better with them

This could be hard to implement, but maybe player could trade 2 same spells to 1 of a random different element. Or maybe it could just re-roll if new spell has same element as previous one

Artstyle isnt mine, but hearing about movement is encouraging!:) Thank you!

Plays nice, but random nature is unfair - got 7 ice spells in a row against an ice enemy. Lovely artstyle

I like it! Fun, but then suddenly challenging, wish there was a way to see the map again. Very well put together overall

Thank you very much! Controls and tuning took almost half of total time, glad it was worth it

I wanted to make something inspired by Downwell for a long time and saw this theme as an opportunity:)

Yeah, couldnt make any audio in time, I am planning on updating it later though

Wow, this one is outstanding visually and plays really fun

Sound stopped working after a minute, idk why, may be on my end

Cool game and it worked well on my phone, really smart to use generation for more content with less time:)

Small bug - after losing you can still dig and get score as long as treasure isnt behind "Try Again" button

Thank you! To be fair I did use an asset pack for graphics and all particles are just white pixels, so almost all time went into making it run. Or, more precisely, make it STOMP!:)

Lovely graphics and a nice idea, but I was slightly thrown off by the fact that you cant add second material after one is already on the anvil

WOW, thanks a lot for your nice words!!!

Yeah, I intended it to be slightly difficult, but accidentally made it too hard. My highscore was about 3000, I got lucky with multishots and then got eaten by skeleton

Thank you for your feedback!)
I think I know why shovel have problems hitting enemies. It looks like I got boxcasting slightly wrong, but whatever - I cant update the game during voting period

Its fine, I know that it needs some juice) Thanks for your feedback:)

Thats fine, I had a good time playing:)

Thank you for your feedback!

It is difficult for me too, I had no time for balancing:)

Base accuracy is too good to make the difference noticeable

Why this school has so many rooms that look like interrogation closets?..

Anyways it fits the atmosphere. I couldnt finish the day because teacher got too fast, but liked the overall experience

Liked the simplicity and polish of the game. Bull seems to reflect default skybox and looks nicely metallic:)

Oh, this one is simple and nice!

I liked it, quite an interesting place that was fun to explore:)

It seems I accidentally broke the game - I took ghost amulet and died at the same moment. I got death dialog, screen blackened and never came back - I could only hear my steps

Thank you)
Well, fire is supposed to warm up products, but due to time limitation I managed to implement only small particle effect)

Thank you, I will check what could gone wrong:)

Yeah, I think I could make it go faster with time or something like that. Right now it is more like zen clicker than a game)

Can you please tell me more about "got out if aligment" if you can remember. How long you was playing? Im asking because there was a possibility of wrong angles, but I thought I fixed it with rounding to nearest 1/3 of the circle

Thank you for your feedback, I dont know how one can fail at choosing primitive shapes, but bullet donuts is where most development time was spent during tests:)

Thank you, well, after seeing all that feedback I felt much better - finishing games is great:) Also I got a lot of experience in terms of feature creep and "how not to do backups"

Thank you, I think it should be consistent now - 1 spin per second. Idk how it went over my head)))

*nervously sweating* Yeees, Im using delta time... Maybe... I think... I need to check my code, I was struggling with inconsistent rotation speed between Unity and builds and actually might missed this simple thing

Yep, it is saved:)

(1 edit)

Oh, I like your artstyle and sound design. That little shmuck when brain hits screen border - such a pretty touch. This is cool, I had great time playing

At one moment one of the balls hit a lightbulb in the centre and it started slowly rotating around. Because of the text aligment I think it could be a nice effect for it to actually rotate

Nice job and good luck in the future:))

P.S. Cant forget mentioning that your game page is very informative and you definitely put some thought in it. Maybe a web build could be added, so more people would try to play

Wow, thank you a lot. To be honest - I really appreciate all that feedback, because this project literally withered me. And it is refreshing to see that I made someones day better

Speaking of sound - yep, it could be improved, or you know, added, haha
"Bug report" is great, but no-no-no, sorry) "Polishing" does not allow adding new mechanics, so I will keep it until jam ends:))))

Thank you a lot, this is warming

For me most impactful change was removal of forward/backward movement and using only knockback from shooting to move around. And Im really glad how it turned out:)

Oh, also I played your game and got lost in labirinth. Unique approach to theme and actually well polished. Great one))

Not gonna knock in random doors - proceed to enter creepy grave-looking place.

Very atmospheric and eerie entry. Im not a huge fan of quests but I... like it

Wow, I had similar idea of leaving behind someone from your squad, but scrapped it because thought it would be too hard for me. Cool to see it working, enjoyed my time:)

Huh, thank you)

Yes, I have many ideas - actually more than I can do. So this time I went with something very small. Right now Im fixing some bugs and maybe will develop it further after jam:)

Thank you for your feedback)
Right now Im still fixing some bugs. With turning speed I went with what felt right, but I guess it can use some adjustments. Cheers:)

I managed to upload my project in time, but because of full restart 4 hours before deadline it came out bugged as Cyberpunk was on release. Now I got an update with bugfixes and difficulty adjustments - nothing special, I guess I can upload it

Question is - can I add new soundeffects in that polishing period? If it will be against the rules I will keep them until jam ends