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(2 edits) (+1)

Thanks for the feedback! I was trying out something new with the pitch shifting, definitely will try to tweak it if I use it again in future games. What about the jump feels clunky to you just so I can pinpoint how to improve it

About the jump, since it's a puzzle game it is not really a problem, but i personally like more control over my movement when jumping

So something like a variable jump height? I added a bit of one but yeah it could probably use more difference between tapping and holding