A capa ta muito boa! e o jogo de forma geral ta bonito
Muito divertido e interessante esse conceito de batalha entre castelos de areia! Gostei bastante :)
Parabéns pelo jogo
VelcroDeVdd
Creator of
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Dodge/Movement focus games are always appreciated, really liked the visuals and the game itself is very fun! i would like a way to maybe make the player character more highlighted? but it also being very tiny helps with the precise movement the game requires, so i don't really know how to do that haha. Anyone, a great game overall! Good job
Very fun concept! really liked the design and it definelly gets challenging after some levels, i don't have any real complains other then i personally would like a more free movement for the player character, it's probally a design choice but i felt like the player is too heavy and slow compared to the rest of the game, but thats more on what i personally like then how the game "should" be.
Thank you so much for the feedback! Hehe yeah the art is not exactly the best one, i didn't had anyone to actually focus on it so i had to do it myself haha. Glad you had fun! Even if it got a little boring afterwards hehe.
Again, thank you for the feedback, maybe i will be able to do something harder for you next time 😜
Thank you so much for the Feedback!
I'm glad you liked the concept! The game is definelly hard but in future versions i will try to build a better learning curve, so the player will be already prepared for harder challenges.
I'm mainly a programmer so i really went for a simple but effect graphic design, and i'm glad people actually liked it.
Again thank you for the Feedback, i really appreciate it!
Hehe, Yeah i definelly should've gave it more playtest before finishing the levels layout.
In a technical way it is possible to block enemy shoots when teleporting, since during your meele attack the same reflects bullets, but that's too precise of a movement for most people (and me) to do it regularly.
Thanks for the Feedback! I'm glad you liked the mechanic and i will make sure to build a better learning curve on future versions
Thank you for the feedback! i agree that the game starts a little too difficult, it is supposed to get harder as you progress but it probally shouldn't start like that.
I knew i needed to change something on the jump but wasn't quite sure what was it, thank you for pointing out :p.
As for the graphics, i'm not exactly the best one in art and i wanted to spend more time on the game mechanics, probally could give the player a border also but the main reason for the enemies having one is so you can distinguish how many of then are together.
Again, thank you for your feedback! This is a concept i want to progress further and i will remember these suggestions when making more content on it.
Good visuals, but as said before i don't feel like we have a lot of room to actually understand the games mechanics, maybe separating it in multiple levels and removing the time on the first one? Anyways, since you said on the game page that it isn't finished yet i wouldn't be too harsh on it, it still has a lot of potencial to be a really good game overall. Good Luck on your Journey!
I really liked the design! And the concept is good too, i really enjoy puzzle games.
I think the jump is a bit clunky and the music slowing when dying is a good touch but after your 20th death it became a little annoying atleast for me, but that doesn't make the game bad at all! I still really enjoyed playing it