Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Pretty good game, the boomerang as an attack is nice and I enjoy the dashing.

The difficulty starts off a bit too hard, took me about 10 tries to get passed the two people at the bottom of the stairs due to not being able to hit them very well with the boomerang. The characters being shapes also brings people out of the experience a bit as well as the enemies having a border while the player doesn't.

The jumping also doesn't feel that great due to a lack of coyote time and pre-inputting. Coyote time is essentially letting the player input a jump a bit after they leave the ground. There's a bit of a delay between the player pushing the button down and wanting to jump so they can try to jump normally but by the time they input it they've gone off the cliff a bit and it seems like the game ate their input. Pre-inputting is letting the player input a jump a bit before hitting the ground. This is basically added for the same reasons as coyote time.

(+1)

Thank you for the feedback! i agree that the game starts a little too difficult, it is supposed to get harder as you progress but it probally shouldn't start like that.
I knew i needed to change something on the jump but wasn't quite sure what was it, thank you for pointing out :p.
As for the graphics, i'm not exactly the best one in art and i wanted to spend more time on the game mechanics, probally could give the player a border also but the main reason for the enemies having one is so you can distinguish how many of then are together.
Again, thank you for your feedback! This is a concept i want to progress further and i will remember these suggestions when making more content on it.

No problem! Good luck and hope the game does well