Super imaginative use of the theme. I loved how cohesive the art direction is and the design of the monsters is fantastic. Being able to see the player character through walls is a small yet hugely impactful technical achievement so props to your programmers on that. The sound design also works to sell that slow sluggish feeling and manages to fit the pace of the gameplay.
I think there may be a possible bug with the reset system on the puzzles in the second level as I only had a single reset each puzzle.
Overall, everything flowed together really well and every area of production had a great impact on the game. Huge props to the team!