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Burarara

9
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A member registered Aug 13, 2020 · View creator page →

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Thank you for playing! Balance is something I'll definitely take a look at, maybe find a way to speed up the gameplay a bit as you said you found it a bit slow. I'm very glad you enjoyed it!

Thank you for playing! That's a great combo of upgrades and I do love using them as well haha so maybe enemies need to be a bit tougher? Either way I'm happy you enjoyed the game and the characters.

P.S. Love your profile picture. I follow the artist on twitter too!

I like the look of the game and movement itself felt very smooth! As others have mentioned, shooting would benefit from coming from the camera's point of view to allow you to kite the mobs more naturally. Had a lot of fun, very good job!

Very cute game love the design, I found it very therapeutic to deliver the presents! I was at first dreading the third level when I saw there were 20 presents randomly scattered around but as others have said you did a great job in their placement.

Ooh yeah a co-op aspect would be interesting to explore. Yes, they're made of an old washing machine, so happy you caught that! Assets I'm definitely planning on work on as soon as the jam is over and unfortunately I ran out of time before I could add in a sound manager so no sound for the rest of the jam T-T. Thank you so much for playing!

Thank you for playing, I had a lot of fun coming up with the character designs. Super agree with you about the lacking environment (1 week just isn't enough!), will definitely be focusing on fixing that after the jam is over!

Super imaginative use of the theme. I loved how cohesive the art direction is and the design of the monsters is fantastic. Being able to see the player character through walls is a small yet hugely impactful technical achievement so props to your programmers on that. The sound design also works to sell that slow sluggish feeling and manages to fit the pace of the gameplay.
I think there may be a possible bug with the reset system on the puzzles in the second level as I only had a single reset each puzzle.

Overall, everything flowed together really well and every area of production had a great impact on the game. Huge props to the team!

Thank you so much, super kind words! Yeah, you're right about the bullet spam will look into adding a cooldown per your suggestion!

Thank you so much for checking it out, very happy you liked it!