Hi just beat the game and overall really enjoyed it! I thought the office design and assets worked well with the story setup and also had some fun puzzles to work through. I appreciated how the first 2 puzzle themes built up in difficulty and left me wanting more. Out of the themes though unfortunately the dark maze felt pretty punishing to do as I had to just guess several times rather than being able to see. Also not sure if this was a bug but throughout the maze the breathing was really loud in my ears and didn't go away so would be nice to have less breathing noises if possible, or include a way to disable. Still I liked the goal of working through different puzzles with this main underlying ghost mechanic and would be interested to see what you guys would be able to do with more time and polish!
Play game
Dead Tired's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Techincal Accomplishment | #3 | 3.667 | 3.667 |
Level Design | #3 | 3.917 | 3.917 |
Itch Page | #4 | 3.500 | 3.500 |
Commercial Viability | #5 | 3.750 | 3.750 |
3D Art | #6 | 3.667 | 3.667 |
Use of Audio | #8 | 3.583 | 3.583 |
Original Audio | #8 | 3.417 | 3.417 |
User Interface | #8 | 3.417 | 3.417 |
Game Design | #9 | 3.667 | 3.667 |
Use of Theme | #9 | 4.000 | 4.000 |
Overall | #11 | 3.750 | 3.750 |
Art Direction | #16 | 3.583 | 3.583 |
Fun | #17 | 3.417 | 3.417 |
2D Art | #43 | 1.500 | 1.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
5
Does your game include art/sound packs or pre-prepared code?
If yes, please provide the source of the packs used
All can be seen on the itch page, which is the same as below:
JTools
A basic code library with some generic pre-written code that just helps save time here and there writing methods that have been written already again
https://github.com/JonathanMCarter/com.cartergames.tools.jtools
Dependency Library
A library that lets you use scriptable objects as variables. Handy when you need a variable from the player all over your game and you don't want to reference the script it is on.
https://github.com/JonathanMCarter/SODependencyLibrary
Multi-Scene Workflow
Handles working with multiple scenes at once, Used to split the work of each level into different scenes. Handy for source control and for modularity.
https://github.com/JonathanMCarter/MultiSceneWorkflow
Build Versions | CG
Automates the build number for each build, making it easy to keepo the build number up-to date and in sync. Rather than just when you rember to update it.
https://carter-games.itch.io/build-versions
Times New Arial
The game font
https://www.dafont.com/times-new-arial.font
Please provide a link to a 30 seconds gameplay video of your game
https://drive.google.com/file/d/1YtjB-cdBP4oc4OyFFtbWTfDXqra5mkUF/view?usp=sharing
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