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(+1)

Great idea and twist on Asteroids!

I see comments complaining about slow turning speed, but for me it's way too fast (Spins roughly 3 times from a light tap). Are you using Delta Time to make sure the turn speed is consistent across different framerates?

*nervously sweating* Yeees, Im using delta time... Maybe... I think... I need to check my code, I was struggling with inconsistent rotation speed between Unity and builds and actually might missed this simple thing

Thank you, I think it should be consistent now - 1 spin per second. Idk how it went over my head)))

I can't even count the amount of times I've forgotten to use Delta Time lol.

Well done, plays like a charm now!