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Issues in the order I encountered them:

  • Took me a while to figure out how to get past the very first wall of text. Either include some standard UI control scheme (with Enter or Space), or explicitely state what keys to use at the very beginning.
  • Walls of text are very slow to fully unwrap. Wish there was a way to speed them up without skipping them completely. By the way, not being able to replay Lorestones after accidentally skipping them is sad.
  • Probably an engine issue. On laptop, by default, the game runs on the integrated graphic card; this leads to bad performances, and to a nasty bug that causes the picture to completely freeze indefinitely after a few minutes of play. Took me some tinkering in nVidia’s control panel to get it running on the dedicated graphic card instead.
  • The colored text in some dialogue boxes is hard to read. Most notably the main character’s greyish-blue text, which I’ve mostly seen on top of blueish-greenish backgrounds. Not enough contrast between the two.
  • In the first battle against orcs, the second orc triggers a dialogue box. If you defeat him before ending the dialogue, you’ll become unable to act against the third orc, and forced to wait for defeat.
(+1)

ahhh, thank you. This is very useful. I'll make sure to address these. 

(+1)

hi! The bugs you mentioned have been fixed and will be implemented in 0.2.5. The only thing you mentioned that is unchanged is the lorestones- you can always go back and reread lorestones. There is just a few second timer after finishing before you can do it again.