Thanks for the feedback! I agree 100% with your pros/cons. Messed up scheduling left me with an hour to create levels after I had the game mostly working before the deadline. I spent that time making sure the few I had made worked and fixing other things that came up. Right now editing level data is really clunky, so I am planning on having levels just be CSVs in the game directory that can be edited as spreadsheets. I'm surprised you mentioned all of those other old toy lines and not Pog Slammers (I still hear jokes about those).