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Megafunk

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A member registered Jul 06, 2018 · View creator page →

Creator of

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I'll try to figure out making a timer that ends  or restarts the level after a certain amount of time waiting for pieces to move after the last move is made. Right now using more moves is the only way to actually reset the level!

The solution to Level 4 is all about bouncing the Pawn off of the friendly Queen to hit the lined up pieces in the back. The game never really shows you that doing that is possible. I'll include a level that remedies that in a later build.

Sorry about the lack of sound.  Implementing some sort of physics noise when things collide or indicators when you score/lose points or win a level would help a lot. The HUD bug it's definitely something I noticed and will fix for later release. Including a short tutorial even if it's a pair of infographic things could describe the goal of the game and the value system for pieces. If I can I'll include a way to make your own levels with .csv spreadsheets along with more levels.

Thanks for the awesome feedback! I'm glad that you liked it even with the shortcomings.

Thanks for the feedback! I agree 100% with your pros/cons. Messed up scheduling left me with an hour to create levels after I had the game mostly working before the deadline. I spent that time making sure the few I had made worked and fixing other things that came up. Right now editing level data is really clunky, so I am planning on having levels just be CSVs in the game directory that can be edited as spreadsheets. I'm surprised you mentioned all of those other old toy lines and not Pog Slammers (I still hear jokes about those).

Update on the menu not working in Sandboxie issue: It appears that Sandboxie prevents onclicked events on objects in the world from doing anything for some reason.I am currently working on just using a camera-aligned-raycast for all of those instead. I'll update the game to fix that and a variety of other issues when I can on the 18th.

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Thanks! To be honest, I should have made it more clear that pieces on your side don't have physics enabled. I'm glad you liked it.