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I was not expecting a wierd fusion between bowling and chess nor did I expect it to work so well! Really nicely made.

The lack of sounds is a little disappointing.

The HUD seems bugged, as it doesn't display the amount of points you need to pass until you actually score any points.

There needs to be a better explanation of what the rules are, I think? It doesn't take very long to figure out at least, so that's not too bad.

I think you need some idea of the point-worth of each piece as otherwise the only way to find out is by trial and error. Make it kinda tricky to plot out what might be the best move.  

The game is disappointingly short right now, but what there is has definite potential and was more fun than I expected it to be!

(+1)

Sorry about the lack of sound.  Implementing some sort of physics noise when things collide or indicators when you score/lose points or win a level would help a lot. The HUD bug it's definitely something I noticed and will fix for later release. Including a short tutorial even if it's a pair of infographic things could describe the goal of the game and the value system for pieces. If I can I'll include a way to make your own levels with .csv spreadsheets along with more levels.

Thanks for the awesome feedback! I'm glad that you liked it even with the shortcomings.