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Really nice, both gameplay and aesthetics! The overcharging platforms are a simple way to immediately make the game interesting.

Although I must say I was puzzled why I was dying or what I was supposed to do for a moment, because my screen wasn't tall enough to fit the game, so I missed some of the UI :p

Also, the jump in difficulty from level 7 to 8 (I think) is a bit harsh, and eventually caused me to stop playing. But I'm generally terrible at things that need quick precise inputs, so take that with a grain of salt.

Thank you! So sorry to hear about the UI issues. There was so much more I had planned in terms of story and setup that inevitably got cut due to timing. I'm ashamed to admit how much time I spent on that intro sequence. XD 

True,  the difficultly ramp is pretty steep. I didn't quite get the amount of levels I wanted in between. I'm also not that great at platformers either, it's tough to judge.

Thanks so much for checking it out and giving some feedback!