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(+1)

This one feels quite unique. Nice UI and design; however, I think the "hold" input really slows it down.

If you could just click to charge (speed based on mouse distance rather than holding) I could see this really getting a rhythm going. Click, click, bash!

I genuinely think this is a great idea and wish I'd thought of it. I agree that the way it is does slow it down just enough to be annoying.

I'm glad I could help. If you have any feedback for my game it would be appreciated as well - this is my first jam so looking to hone my game design skills.