Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for letting me know, I will try to remember next time as I thought I posted somewhere else. I guess it was a different person. I didn't remember that I could check my community posts on my profile before (or maybe that post was before I knew how) as this was my first Ren'Py game and a start to developing games without Scratch. Thanks again for both replying and playing the game, and have a good day(:

(+1)

Totally understood! No worries, thank you for being kind and nice! Thank you for wishing me a good day, that is nice to hear, I hope for you a better day.

Stay motivated, keep up the good work, you will get graditude and all what wish for with time, just give time some time!

(+1)

Also, here are some explanations for things wrong with the game. If I forget to list one, I may have forgot (or fixed it in the sequel).

Background re-use: rooms often look similar or the same in video games, so it makes it more game-like and obvious.

Game closing when you ask Kitsune for help: just a jumpscare

Music fading out: I don't know how to make soundtracks for a game, so I use public domain music. I did, however, make some remixes in the remake/sequel (you don't have to play it because it was intended to be a paid DLC, chose to make it free but left the about page the same as an Easter egg).

Sudden horror elements: the reason why it's tagged as "horror" and has that warning. If you were to continue the game and not save everyone (you got the good ending first try, good job by the way!) you'd get the neutral ending or bad ending depending on what you do, but don't worry about making a part 2, as the good ending was replaced with a different good ending in the sequel, and those scenes are certain to happen.

No sound effects: there are sound effects, but not a lot. There are more in the sequel.

Thanks for reading and again, have a nice day, Makenzie.

(+1)

Hey Makanzie. Thank you so much for all the explanations! I hope people read these here when they see your gameplay walkthrough video! 

And thank you for wishing me a nice day, I was having tough times lately! It means a lot to me. I wish you a great day and better days to come, espacially with making games! Practice makes improvement, that is what I learned from doing YouTube and each time I look back I see how much I was bad XD. I hope you take this same approach with making more games in the future: There is always room for improvements.

I did a gameplay video for your remake game, the same time you posted your explanations here. Just took me time to upload it.


You don't need to watch it because there is nothing new from what I mentioned before except that in your texts, the letter " i " looks a bit like the letter " l " 

Again, thank you for all and have a good day Makanzie.

(+1)

Thanks for playing the sequel! The font I chose was a bit bold, but hopefully the context of each word helps with whether it's an l or i. If you look at the bottom of the screen, there's a skip button for parts you've passed, so if you want to get other endings, you can use that. If you pick anything except for asking Kitsune for help, you will get a much longer story. (unless you pick the wrong choice when you get to talk to Kitsune. So you can save there.) After that, there are 2 main stories depending on who you think the villain is. So you can save there, too. There's more of a fantasy/magic theme in the added parts, so I hope you enjoy it. (the original ended when you talked to Kitsune if you get the bad or neutral ending) You don't need to record these other endings, it's only if you want to look deeper into the story. Thanks for playing the game, thanks for reading this, and have an amazing day (and holidays!)

(+1)

Oh, and I will be working on future projects more than Kitsune. Unless it really succeeds. If it gets popular, I might make a side story with the new characters(:

(+1)

I wish for you all the best with your future projects. If you need someone to playtest your games (even during development where you have to keep it private) just contact me. I will be glad to help anyone who need help, as long as I am capable!

It has been a pleasure and reading your messages shows me that you are a good person! Keep up the good work and let us see your next game.

(+1)

Thanks! Happy holidays!