Nice simulation! But I didn't quite get any motivation to keep growing, maybe adding more items to place will help, so the player have something to look up for. Also, are the minerals for something?
Yes, I was planning to have the player mine for minerals but didn't have enough time to implement it. There isn't much going one gameplay-wise at the moment, but I now have a base to build on.
Yeah, I understand, my game was supposed to be an exploration and mining resources game, something like No Man Sky and Factorio, but once I got to the second day without knowing what to do next it turned into an arcade game kkk. But the tesla coils mechanics was born on the first idea.