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Nice simulation! But I didn't quite get any motivation to keep growing, maybe adding more items to place will help, so the player have something to look up for. Also, are the minerals for something?

(+1)

Yes, I was planning to have the player mine for minerals but didn't have enough time to implement it.  There isn't much going one gameplay-wise at the moment, but I now have a base to build on.

Yeah, I understand, my game was supposed to be an exploration and mining resources game, something like No Man Sky and Factorio, but once I got to the second day without knowing what to do next it turned into an arcade game kkk. But the tesla coils mechanics was born on the first idea.