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Planet Fall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic | #44 | 3.759 | 3.759 |
Theme | #58 | 3.207 | 3.207 |
Overall | #119 | 2.655 | 2.655 |
Technical | #140 | 2.483 | 2.483 |
Design | #144 | 2.310 | 2.310 |
Gameplay | #179 | 1.517 | 1.517 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Loving the 3D animated building models. Are you hoping to expand on this? I'd like to try it if you decide to continue with the project :)
I am planning on continuing this. Check back in about a month or so. :)
I really like the models, I think I saw you making them on stream (unless my memory is just being terrible).
Pity you didn't have time to finish it, I feel like there's potential here.
Yes, I did stream making some of these assets. I've been thinking about gameplay and what to do next. Hopefully I can post a finished game in a month or so.
Good graphics! Remember me Starcraft XD.
The theme usage is accurate and the gameplay is very consistent.
Great job!
Just wanna say that I really like the artstyle, the models and animation and I hope you continue to make something really cool with it :D
I see a lot of potential here! I hope you don't feel bad about not finishing in time, 12 days is a short while and your game has a cool concept, if you keep working on it maybe it even can be a commercial project, good job!
I like the concept, and don't stress about not getting the game finished. I'm sure you learn a lot when making this game and in my opinion, that's more important than finishing a game and learning nothing.
The concept is very promising! And the 3D art and animation are great! It's a shame you didn't had the time to finish it... I'm looking forward to play a more advanced version!
Looks like it can be really good.
Maybe you should have focused on finishing the gameplay loop before adding 3d models , UI and little details.
You're right. Once I decided to put everything on a grid, it had a cascading effect on my game design code. Once I finally got it nailed down, the jam was nearly over.
oooh, what this could have been with more time...
please keep developing it!
This looks so promising, but I guess you overscoped a bit, and ran out of time.
Nice 3D-models and animations. UI-design looks also very polished. Maybe this game was too ambitious for a game jam, but would like to see the finished game some day.
I must say, I ADORE the art style, and its abundantly clear the effort that went into it. This is giving me nostalgic feeling of late nineties, early 00s PC games. Everything about the models, the lighting, the textures, and the user interface fit that aesthetic so well. If you ever get the chance to make more of a game with these I very much look forward to trying it. Even if you don't, the art is so perfect!!
Thanks. :) As I was making it, I was thinking of games like Sim City, Roller Coaster Tycoon and Civilization. I'm going to spend some time thinking about resource management games and hopefully fix that part of the game when the jam's over.
Nice simulation! But I didn't quite get any motivation to keep growing, maybe adding more items to place will help, so the player have something to look up for. Also, are the minerals for something?
Yes, I was planning to have the player mine for minerals but didn't have enough time to implement it. There isn't much going one gameplay-wise at the moment, but I now have a base to build on.
Yeah, I understand, my game was supposed to be an exploration and mining resources game, something like No Man Sky and Factorio, but once I got to the second day without knowing what to do next it turned into an arcade game kkk. But the tesla coils mechanics was born on the first idea.
I am really impressed by the amount of details you put in the models during the short time of the jam. It was fun checking out the stream and watching the progress, too bad the game is still in the early stages :(
Thanks! I unfortunately dumped most of my time into getting the art and UI done which left just a few hours for the game logic part. Ah well, I've never designed a resource management game before. Now the jam's over I can take my time and design it right.