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(+1)

A little buggy but extremely charming! Took me 30 mins to beat the game, some heals would be nice. The Green Stun and Blue-Tenna skills at the start are very creative but a little clunky to use and I would definitely like to see a more polished version! I assume I should be able to equip more than one skill (?) judging from the two slots at the top right but I was only able to use one. Otherwise, this is still a great game and I thoroughly enjoyed my time playing it. The sprite animations and music are the highlights for me! 

(+1)

Thank you so much! I'm honored that you played until beating it, and I'm glad it took several tries but less than an hour! Your critiques will be super helpful for improving it in the next update :)
I planned on having a "room rewards" mechanic for restoring health and gaining some type of hub currency, but there's only so much that one programmer can do in a month haha
Also, when you equip an Active skill, the button you press (X or Z) equips it to the respective slot. I'll make this more clear in the future!

Thanks again :D

I figured that might be the case (use X or Z) to equip different skills but it does not work for me. Pressing X does not trigger the skill description prompt.

(+1)

ahhh I see the confusion. This was an intentional choice due to time limitations, but currently, the first ability is always equipped to the Z action when starting a run. This is because when you enter the "start run" doorway, the ability is actually equipped, and not in the "ability-select" room. I'll add some sort of check for this in the future so that you can equip it to whichever slot you like! Maybe make the "interact" button different from the "action slot 1" button too.