Thank you for the video, it’s the first time I receive something like this! I actually made the engine myself in order to render the low poly models. Glad you liked it!
pke1029
Creator of
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Yes! Our game is currently being featured on TIC80.com. The .tic file as well as the source code are available to download here https://tic80.com/play?cart=3691
The levels are well design, with great use of coin indicators, I never find myself lost. My favorite area is the final space area, the platform with particles are very pretty. The spike collision can sometimes be a little janky. I would also suggest juicing up the game with particle effects and nice transitions. My final stats are Deaths:74, Coins: 309, Time: 21mins.
It's a very addicting gameplay loop. The art, soundtrack, and theming are great.
I wish the space shooter section had more fleshed out and more visual flares. IMO, making it faster-paced, having smaller entity sizes, and larger and interesting bullets, could really improve player engagement. The upgrades felt overused. You couldn't afford the interesting ones until the late game. I know my review might sound harsh, but please take it positively. I had great fun playing the game.
Thank you, Maplewood. I really like your work too! I hope we can work together someday. Starry Serenade is out now at https://pke1029.itch.io/starry-serenade. Would love to hear what you think.
This game deserves more plays! I really enjoyed playing all the different levels. The game feels very polished and the art and music are great too! One feedback I have is that I wish the velocity of the ball is replaced by my input instead of adding to the current velocity so that the control feels more responsive and the ball is actually traveling in the direction of my input.
I agree the game is a bit repetitive. Initially, I kind of intended the game to be endless, but later I decided that having an ending would be rewarding to the player, so I just choose an arbitrary number of 3 loops before the game ends. I'd certainly like to expand on the gameplay if I had time! Thanks for playing our game!
Love the implementation of the worm moving mechanics and making puzzles around it. It's also very clever to use springs to simulate the worm joint dynamics! (I love games that incorporate physics simulation and I wish I have thought of this!) The movement is polished and intuitive to move around. Overall, I think this is a very solid entry to the jam.