Amazing art and Soundtrack, really loved the gameplay. The choice b/w three weapons is absolutely nice. Though I liked the first one (the biting thing). Great work!
And how's my game?
Criteria | Rank | Score* | Raw Score |
Audio | #15 | 3.975 | 3.975 |
Graphics | #18 | 4.375 | 4.375 |
Overall | #24 | 3.925 | 3.925 |
Theme interpretation | #39 | 4.050 | 4.050 |
Gameplay | #40 | 3.675 | 3.675 |
Innovation | #125 | 3.275 | 3.275 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/azbeaver/game-off-2021
Truly beautiful art and sound effects. Fun roguelite. Great submission!
The game looks fantastic, well done! Loved the audio too, I was bopping along while playing through the game. I sucked at attacking the enemies so thank god you were generous with the health points. One thing I had trouble with was sometimes when jumping up to go into a next map vertically, I'd fall down again, minor inconvenience but it would be great if it sort of, smoothly moved the player to the nearest ledge when you enter the room, if you know what I mean? :)
Great job, seriously!
everything feels just right with this platformer, the graphics and controls really stand out to me. I love how you melted creature bugs and computer bugs together here. Great game!
Great game! The graphics and music are awesome! Well designed levels with smooth transitions.
Congrats!
I love the character art and the interesting variety of enemies right off the bat. The blue antenna is really interesting as well as it combines some platformer and puzzle elements but I'm never quite sure how to use them effectively to fight off the enemies. The regular melee attack combined with movement is really fun to play. Great job!
The music is a total bop! And the visuals were crisp and beautiful! The movement and gameplay felt really good too. This is was super fun to play. I gave it many tries. Two things I would consider making better: (1) The blue-tenna ability was probably the weakest of the three, I didn't try it too many times. (2) It's very easy to get in a situation where you lose multiple hearts consecutively. I would add some invisibility frames after taking a hit to make it a little more forgiving.
Those were minor criticisms though. It was a great game. The boss was really difficult and in the end I couldn't get quite past them, but I had a blast playing this one. Nice work!
pretty cool! although couldn't get any of the other abilities to work but the mandibles o_O great job though keep going! loved the music + art.
The most polished game so far. Very high quality presentation and replayability. Got to the end and the text stopped at "debugged" so I think I won?
Y'all did a great job with this game! Everything in the game is superb.
One improvement would be not placing enemies directly next to spawn points. Sometimes when I jumped up to the next room and enemy would be almost directly in the same spot I spawned in the room. This would unfortunately cost me a heart at times.
Excellent graphics, audio and gameplay. Character ontrols really well. Very cool entry!
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